Ever since I was a kid, I’ve been drawn to systems—whether they were on a screen or out in the wild. I spent hours dissecting game mechanics, trying to find the most efficient way to conquer the world or setup chains of production. That curiosity grew into a love for programming and AI: tools that let me build my own worlds and intelligent systems from scratch. At the same time, hiking became the way I reset. There’s something about reading a trail map, planning a route, and testing yourself against terrain that feels a lot like solving a strategy problem, except the feedback is in sore legs, not log files. Now, I try to bring that same mindset into everything I do. Whether I’m designing game tools in Unity, exploring how large language models interact with players, or climbing a peak with a paper map and no service, I’m always thinking about patterns, decision-making, and the systems that shape our experience.

Skills


Languages: Python, C#, C++, JavaScript, HTML, CSS, PHP, SQL, Bash
Game Development: Unity, OpenAI API integration, procedural generation, terrain systems
AI/ML Frameworks: PyTorch, Scikit-learn, HuggingFace Transformers, LLaMA, Stable Diffusion
Web & Backend: Flask, REST APIs, Jekyll, MySQL
Tools & Platforms: Git, GitHub, Azure, Terminal, pip, npm, gem, bundle

Recent Posts

2135: A Sci-Fi Sketch

35 minute read

This is a science fiction chronicle of a future shaped by climate collapse, interstellar expansion, and political upheaval that utilizes AI image generation.

Crafting Game Maps with Stable Diffusion

3 minute read

Artificial Intelligence will revolutionize the world around us. But it will not only do so for consumers, creators will be affected just as much if not more....

Is AI the Future of Game Design?

7 minute read

It’s a quiet saturday and I’m studying for an upcoming test. As I survey the study lounge that is my home until the clock strikes eleven, I note the usual ty...